Why does earth spin animation12/22/2023 Holy generates 2 Nature Gauge per enemy hit (a pack of 7 would generate 14 gauge, for example)īole: 20% damage mitigation, 15s. Quake/Tornado/Flood have 50% AOE damage falloff, so they can be used in AOE (Tornado applies it's DOT to all targets hit, kinda like old Aero 3) Quake/Tornado/Flood are meant to be balanced to total to be one Glare3 worth of damage, to refund the lost GCD spent on Blessing of the Elementals. Tornado, upgrades from Aero/Dia while under 'Wrath of the Winds', is 30p stronger on cast and 20p per tick (total 110)įlood, upgrades from Water/Banish while under 'Rage of the River', is 100p stronger Quake, upgrades from Glare/Stone while under 'Ire of the Earth', is 100p stronger New healing move, Blessing of the Elementals, costs 50 'Nature gauge', 500p instantcast AOE heal GCD, grants a stack of each of Rage of the River, Wrath of the Winds, Ire of the Earth Maybe a shielding Lily spender (400p ST/250p AOE), down with the pure/barrier split it sucks Water/Banish added, instantcast 15s CD, 40p stronger than the relative Stone/Glare level, gives 5 gauge on cast New gauge element, goes from 0-100 by using non-Lily damage and heal actions, I call it the 'Nature gauge' because no imaginationĭia now 12s duration, 150 on cast + 70p per tick (total 430).
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